Best feats for gale bg3 reddit Getting your initiative up to +7 or +8 for everyone is huge. (Just realized you were talking about gale, even without savage attacks it would probably be good) Sep 7, 2024 · As wizards differ in key ways from other BG3 spellcasters, there are certain feats that will help make the most of any arcane spellslinger. Basically you're probably spending a feat for +1 to spell casting DC/attacks at best. Gather your party and venture forth! Following these results, 3 of my members now have Alert (due to how the chips fell for class choice and itemization) and I feel like most classes could reasonably benefit from Alert in the early game. Say, your wizard started with 17 int and 15 con. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Sorc, Cleric, Bard. Our best spell! Sorcerer Spells: Lightning bolt. Gather your party and venture forth! That said, this build will work really well in a regular Tactician playthrough, and I highly recommend it for Gale or Tav! Leveling, Stat distribution & Feats. Likely you can stack even more at once. In BG3, Wizards as a class are underpowered relative to multiclasses that dip Wizard due to the ability to scribe scrolls of any level into your spell book — as opposed to just the levels your levels in Wizard gives you access to. For my first playthrough of BG3 I would like to build an undead party: - Oathbreaker Paladin (me) - Gale (Necromancer) - Karlach (wolfheart, for attack roll advantages) - healer/utility, doubting between Astarion or Shadowheart I can possibly only think of one problem though. BG3 Gale Build Guide – Equipment. View community ranking In the Top 50% of largest communities on Reddit. There are so many battles throughout the game where tieflings or devils are scattered into the mix and your best control spell is firewall. Getting knocked prone or stunned by a mind flayer loses concentration anyway. In bg3 everyone gets it for free. In 5e it also allows you to use any spell as an opportunity attack. Gather your party and venture forth! Both feats to increase ability scores and get both Int and Charisma to 18. Casting chain lightning on five targets in one turn(if you’re pre-hasted, made enough sorcery points for quickened casting and twin casting it twice - and got them arcane battery staves for spell slots, course) and having destructive wrath and portent dice to make sure it hits BG3 is the third main game in the Baldur's Gate series. Also I use Ring of Mental Inhibition and Boots of Stormy Clamour. Gale is a glass Cannon, so play him as such. , as well as 3 feats. Best BG3 Wizard Feats. The Circlet of Bones helm item is best for whichever melee party member you have upfront. you get 4 nice buffs that you want and they are permanent until you change the class or dismiss the hireling. Resilient is redundant with that. Oct 27, 2023 · Feat; At level 12 of Wizard Gale will gain his final Feat, and I suggest taking Ability Improvement once again to get his Intelligence to 20. cleric 2, monk 1, cleric to 6, then all monk for the rest. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. You’d get a personal arcane ward up to 8 damage resist, spell scribe, magic missiles, shield spell, etc. You can easily get over 100 damage per attack with a crit build in this game. Eldrich Blast is the best Cantrip when you're out of spell slots. As has been pointed out in another comment, DW the feat, and dual wielding, in general, falls off after a while. I'd recommend reading through a really good 5e guide to expand on this: The Myth of Party Roles in D&D 5E - Tabletop Builds As for changes, I'd really recommend taking lv11 warlock on Wyll for 3 5th level slots per long rest, or going into sorlock instead. Especially for Gale as a human who already gets shield proficiency. Feats are much more fun in making your character unique or specialized in some way. Astarion has a few viable feat choices, especially now that the Hag’s Hair is working so you can get his Dex to 18 without taking the ASI feat. Mostly to spice things up by adding a nice selection of additional feats. 5. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. Is it better than offensive feats? Maybe. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For 1 handed, you can use Phalar Aluve if you like the activatable or keep using Blood of Lathander. You get more out of just getting +2 dex. although in my oppinion feats are more fun and they can define the playstyle / theme of you character better. Your spellcasting is going to be crap though, this is more of a melee nova build. You could make a case for a lot of feats for specific builds. Feats: Ability(INT), Resilient(CON), Duel Wielder BTW - I use my Wizards assuming I always have a concentration spell running and doing damage once the concentration spell is in in progress. Feats are vital for whatever you pick as the best Gale build in BG3. 4th if you're a fighter View community ranking In the Top 50% of largest communities on Reddit. generally its (mathematically) better to invest in your main attribute (STR / DEX or spellcasting attribute). If you used intelligence hag's hair on Gale, 17 INT. Honestly better than level 4 spells too. And let me explain. This is even stronger, as well more thematic, if you had Gale read the Necromancy of Thay. Imo pure wizard is great for abjuration: more spells, bigger ward, no feat delays. A single level dip into Tempest / Life / War Cleric is worth a feat for the Armor and Shield proficiencies. There are few reasons to not respec at level 7 and roll Cleric 1/Wiz 6 to free up the feat slot. Wizard 1 = allows us to learn spells, and since we have 12 levels of pure spellcaster overall, we can learn any level 6 spell. This is not necessarily the Hi Everyone! For my first playthrough i want to play a pure eldritch knight (no multiclass) with an half elf drow with a two-handed sword. It could be argued that it's better than STR+2 for a Paladin because that just gives you +1 attack and damage which is minor. Stack him with gear that gives him more spell slots and extra spells. My gale may be support, but your Gale may just be there to only throw fire at people, which means the feat that bypasses elemental resistance (I forget what it's called, elemental adept perhaps) could be a good option. Resilient int? See full list on progameguides. Portent is a fantastic feature; use a low roll to force an enemy to fail the save on an ally's control spell, use a high roll to guarantee a hit when you need an enemy dead now. Some damage riders still works. I think 5e dropped the ball with feats, giving you less picks AND making them compete against ASI's. Ring: Risky Ring, for advantage on attack rolls. I leave the damage to the rest of the party, using wizard for pure support, CC, and survivability. Edit: I forgot wargaz, but he was pretty tough due to summons, I clutched the fight with revive, pots and sanctuary. The absolute best way to take advantage of it is the standard abjuration wizard tank but it still is good on a Paladin. Of course I go pure sorcerer and this really team up nicely with my gale who. Most multiclass builds are not 4/8 progression and if make them so it loses some of the synergy. Let's look at the math for two-handed great weapons with the Great Weapon Master (GWM) feat vs. Mobile will make the fastest monk or rogue (particularly Thief subclass) you’ve ever seen. If I was lazy enough to literally just type 'shadowheart feats' even then it was beneath two actual guides. All my units had heavy armor thanks to cleric dip, and the feat that reduced dmg by 3. Other very good feats are sharpshooter/ great weapon master but not until you have ways to increase your attack rolls either through items or even just when your proficiency bonus goes +2 at lv 9. I was then toying with a few things and thought that maybe there are better options for this abjuration build. Gale with magic missile has become my number one damage dealer, and it's not even close. For level 1, Mage Armor (cause cloth) and Magic Missile (best cleanup spell, strong when upcasted, good for Evocation as each missile has the INT bonus) For level 2, Misty Step to escape sticky situations. These happen at Levels 4, 8, and 12. Gather your party and venture forth! Tried my best setting up a Necromancer Build in Baldur's Gate 3. Gale never appealed to me, and my first 3 runs were pure barbarian, warlock, and a warlock, fighter, sorcerer. My question is what items I should absolutely not miss and give to Gale, as well as what spells I should learn on level up. War caster for concentration maybe, but I hear it’s not all that good bg3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. He is a powerful spellcaster with a wide range of spells, making him an asset to any party. Why do 5E Feats feel so lack luster. Which makes Ray of frost tank all of their saving throws. Keep him out of danger and with good lines of sight. Smack with the spellsparkler until you get TB for feat 1 and your first elemental gear, then go unarmed. I gave Gale the hair. I know you are asking about cold or lightning, but I think elemental adept: fire is super underrated. TL;DR Feb 2, 2024 · Feats: Ability(INT), Alert, Resilient(CON) I also like Duel Wielder in place of Alert and then try and boost his Init in other ways. Managed to get 10 summons (2 Flying Ghouls, Elemental, Mummy, Azer, 5 Ghouls). Also Battle Master is generally accepted as best subclass for fighters. This leads to more clumping, which is good for keeping battles moving, since you usually end up with most basic enemies on the same or adjacent initiatives. Gale only has three chances to choose Feats. If you put a modicum of effort in and type 'shadowheart leveling guide bg3' there's loads of information that's helpful and not even close to reddit. +2 Str, Dex or Int is really efficient when it's your classes primary attribute but also they're just boring numerical increases. with reckless abandon since allies don't take damage from them. Especially for Gale around level 8. Gather your party and venture forth! I currently have spellsniper and warcaster and thinking of either taking resilient int or warlock magic initiate and take eldritch blast, true strike and hex. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. I prefer something more direct, 6 Swords bard/6 Abjuration. The bonus action you get is ULTRA weak compared to other uses of bonus actions (like the one from Great Weapon Master or special gear). Gather your party and venture forth! In general access to spells in BG3 is quite easy via scrolls and some items, so definitely not worth 'wasting' a feat on. Fair to mention I've been playing D&D for 20+ years. Gets Chain Lighting due to being 11 levels in sorcerer and therefore level 6 Sorcerer spells (your best spell) Gets 3 feats Gets 12 sorcery points Build: Str 8, Dex 16, Con 14, Int 8, Wis 10, Cha 17 (use hags hair to take it to 18) Feats: ASI to get 20 Cha, Dual Wield so you can use 2 staffs, then up to you on 3rd (Alert is great) I am currently planning on doing precisely this with Gale (minus the Illithid powers) as a Evoker 10 / Storm Sorc 2, but also adding to the this list of gear the Diadem of Arcane Synergy, Spellmight Gloves and Ne'er Misser, and then Gandalf dual-wielding Phalar Aluve with MarkoheskirPretty much just activate Phalar Aluve: Shriek, Haste and Quicken Spell: Magic Missile, then wade into a Jan 12, 2024 · Along with his spells and cantrip though, players will need the best BG3 Gale feats to get the best out of him. Personally I like Dual Wielder with him because you can dual wield rapiers that way but Defensive Dualist, Medium Armor and Warlock Initiate are all viable. First of all it gives the caster +1 AC for dual wielding, then many staves give you bonuses to spell save DC and to spell attacks, which you can benefit from both staves, you can also cast spells that are attached to both staves and use their unique passives like the spellsparkler with it's lightning charges. Gather your party and venture forth! I think that's part of 5E trying to streamline everything. Going first in battle is more important than pretty much anything. Using feats to improve AC and Dex arguably does more for helping concentration Enough Concentration Advantage gear is also thrown at us War Caster competes with "better" feats Best use-case is probably some Spirit Guardian Radiating Orb builds Example 1: Belladonna is everywhere For feats, might want to grab Warcaster to cast spells while both hands are full, and maybe some +dex feats if you like the sound of them That's not necessary for College of Swords bards as they can use their weapon as a spell focus. 5 was the height of Feats. Once you find some gear with abjuration spells, it's not hard to keep the ward stacked up. Overall the dual caster feat is a terrible feat in dnd because dual wielding as a whole is underpowered and needs buffing. You get feats/ASI at CLASS lvls 4, 8 and 12. Select this is going to give you three Luck Points. Gather your party and venture forth! Currently I'm leveling Gale as an Evocation Wizard, and just hit level 5. 9/10 difficulty. Everything About Gale Companion Build in BG3. The right ones will improve any build. The exception of course is tavern brawler, which is definitely the best feat in the game, but not applicable to every class. Paladin 6 / Sorc 6 gives you Aura of Protection, one of the best abilities in the game. For Levels 4 and 8, we strongly suggest the Ability Improvement Feat. Gather your party and venture forth! In BG3, a d4 is rolled and you add dex plus modifiers. I checked the character Okay so my fave Gale build is actually 8 Storm Sorc/2 Evocation Wizard/2 Tempest Cleric but I usually go with that build Sorc metamagic go brrrr, and wet condition plus lightning is very OP. TB and alert for feats. The majority of your power is supposed to be stuff you get from subclasses/class features. Gather your party and venture forth! Passive perception doesnt reveal things. Having a way to emulate that in BG3 is nice. Spell Sniper is better because the cantrip will use your class’s spell casting modifier. Alert to alpha nova or disable. Mar 4, 2024 · These are some of the best Feats you should give Gale during your Baldur’s Gate 3 playthrough. With the archery fighting style and high ground, you passively negate the accuracy penalty and start doing big damage from long range fairly consistently. Furthermore, this is subjective but it does feel like some bg3 items are more broken than standard 5e magic items so that helps as well. Gather your party and venture forth! You definitely should take Savage Attacker on Paladin. Gale is also a kind and compassionate individual, always willing to help those in need. This way, Gale can use the Speedy Lightfeet with Expeditious Retreat. I just started my 4th playthrough and have created an evil durge necromancer. Warcaster is a trap feat in BG3, don't ever take it instead of Resilient. I just would like to know the best build for each act, can't miss item, scrolls, and wizard tips and tricks. Baldur's Gate 3 has plenty of feats to choose from, and wizards can select three at levels four, eight, and 12. New comments cannot be posted and votes cannot be cast. It gives you expertise in deception and performance but what it doesn’t say is that if you don’t have proficiency in those skills it gives them to you for free. He's been pretty underwhelming thus far. Gather your party and venture forth! What I can say is, that the Polearm Master Feat is actually utterly trash in BG3. You'll still use Spellsparkler if you have it. Usually I turn Gale into a "master spellcaster". Best damage spell by far at level 3. Gather your party and venture forth! If you really wanted Gale as a Druid, you could look for ways to improve Druid’s’ general lack of reactions (aside from Spore Druids). For example you walk into a room, there is a desk with a hidden drawer, DC 20 perc to realize, your Passive 23 character walks into the room the DM does not say, you see a hidden drawer on the desk, they do say you notice that the varnish on the desk is lighter on one-spot, roll perception. Every guide I read about feats seems to completely overlook the feat Alert. Finally! Level 10 - Sorcerer 6. Any main character that can spare a feat immediately takes actor. Want to be a sniper? Sharpshooter is where it’s at. Gather your party and venture forth! Gale (Blaster) Gale is going to specialize in ranged area-of-effect magical nova damage. Just whenever anyone does anything debilitating to you you just ignore it entirely. ShadowHeart will get +1 Wis from the Jaheira's amulet. Unless you're going for a very specific build you could very possibly be better off with the 3rd feat. Please see the section below this before you read ahead if you do not know how Metamagic works. So most caster chars end up with 2 feats left over after maxing main stat. My party is Wyll/ Karlach/Gale/ Shadow as their default classes. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. (I'm a DnD noob and this is my first BG3 playthrough so I hope this question isn't too dumb haha) BG3 is the third main game in the Baldur's Gate series. This will allow him even more success with casting Spells, and further improve his damage. Idk much about builds. But then that just makes specific feats much more glaring such as great weapon master or sharpshooter. You do not need elemental adept fire really, you have a ton of sources of varied element blasting, channel divinity is radiant, destructive wave is radiant/thunder or necrotic/thunder, spiritual Sharpshooter is probably the single best feat in the game on some characters. Gather your party and venture forth! The best way I've found to not lose your Symbiotic Entity is with this cloak and the 'Alert' feat. Final build: Level 12 Evocation School Wizard Gale’s (default) stats: STR 8 / DEX 13 / CON 15 / INT 17 / WIS 10 / CHA 12 Level 1 - Wizard Level 1 I prefer Alert but it's your choice. Gale becomes a tank wizard that can kill enemies by walking past them or spamming magic missle, and i have his other spells for extra stuff like dimension door or knock. To get proficiency (and Action Surge), I picked Fighter 2 there. Dual wielder could be good to carry 2 staves or staff + rhapsody later. Use whatever utility spells you want. Which one should I pick? Archived post. and I disagree. As I understand, savage attacker doesn't work with sneak even if I use it with melee weapons. I'm trying to pick Feats for 8th level characters and for my Karlack and Gale I just felt I was at a loss. Astarion: 6 Eldritch Knight/3 Gloomstalker/3 Assassin, Sharpshooter Feat and +2 Dex, Archery and Two Weapon Fighting Styles Karlach: 5 Open Hand Monk/4 Battle Master/3 Thief, Tavern Brawler and Athlete Feats Gale: 1 White Dragon Sorcerer/1 Tempest Cleric/10 Abjuration Wizard, Heavy Armor Master and Alert Feats Jun 5, 2024 · Netherbrain: NA, blew up gale. And increases charisma by 1. Going feat by feat, none of them make my character much better, the one that might do is Lucky, but I feel like I'd get annoyed by it popping up often during a fight. But you can't sit there and say "you've beaten the game on its hardest difficulty twice, don't tell people that the strategy you used is effective. My gale with a 1 tempest, 2 drac cold sorcerer and rest wiz. For feats take asi for 20 cha and then you have couple of choices. Alert Feat BG3. I'd say Misty Step is extremely important. " I don't think you or anyone else should be telling average players to blindly assume Alert is the best feat in the game. Spell Sniper provides you with an additional cantrip, but much more importantly – it improves your chances of scoring a Critical Hit with spells. Gale Armour Half orc, champion, with savage attacks and savage attacker feat at level 6 and gwf would crit on 19 and 20’s, plus extra attack at level 5. Coupled with simple buffs like SoF, Guidance and Resistance, it's well worth losing a feat and a little HP on your animate dead minions. I am trying to decide on the best three feats for my companion’s level 12 wizard and 12 land druid. Always aim for at least 2 feats in your INT build and the sky's the limit. Same. Personally I prefer making him an int-based storm sorcerer-tempest cleric-divination wizard for that sort of build. Fireball's mandatory. Also bg3 is best of both worlds due to so many items that boost Spell save DC, or attack and damage modifiers. Therefore, I believe it isn’t too far off for some players to consider Alert as one of the best feats in the game. In most cases you'll want Ability Score increase, eventhough it might be a 'boring' choice, it is a very good one. Deflect Missiles also helps. Gale level 4 wizard - abjuration level 2 bard (I don't know why I've done this!) lv4 feats: medium armour proficiency for boots of striding. When I leveled with Gale and was able to choose my subclass I saw portent from divinity and that it improves at level 6 with short rest and was like, "oh yeah, I'm doing this" and immediately class changed my stoutheart halfling bard to a halfling diviner and picked up the lucky feat for the ultimate fate changer. With 20 INT and the Evoker subclass, wizards add +5 damage to each missile cast starting at level 10. No other feats give such a large and versatile to a build. Hey guys, I was watching a guide on a build for an Ice-beast Gale. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. FeatsExtra/Tasha's Feats for a better roster of feats. Guidelines. Level 11 - Sorcerer 7. Aug 15, 2024 · Baldur's Gate 3 wizards can already cast powerful spells. dual wielding non-light, non-heavy weapons which the Dual Wielder (DW) feat allows (and favors). The best piece for a light cleric is (act 2 spoilers) the pink rarity dark justiciar armor, which has the added bonus of looking sick as fuck. The leveling process will end with 12 Sorcerer. No perma bonuses, ao how would you rank these feats: Second ASI to get to 20 int or wis. That's not related in maximize the build trying to make the best combination with multiclass or specific items etcfor my first playthrough i just want to have fun and choose everything based on the rpg experience first of all. While BG3 doesn't give you a full Necro class, you can select Wizard and use the "Necromancy" subclass to make up for it and come up with a pretty good Necro build. I think 3. then make 3 more hirelings the same and leave them in the camp. Sep 7, 2023 · Best Feats for Gale Image Source: Larian Studios via Kazuliski on YouTube. stats: str 8 (jumping snaps his ankles) dex 15 (helps dodge maybe) int 16 wis 12 (as above) 8 cha (again, he's not the face, so min/max) gear: the Shadespell circlet spidersilk armour (advantage on We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Taking 6 levels of Cleric and 5 levels of Sorceror will give us lvl 3 spells at best, removing us from accessing the most powerful lightning spells. The build is Warlock 2/ Cleric 1/Abjuration 9. The only ones I wouldn’t recommend would be the armored feats because you’ll have lots of armor options and can make anything work. Abjuration is probably the best remaining Wizard class: a good build would be 1 white draco sorc/1 war cleric/10 Abjuration as some people mentioned on here for AoA baiting. 3e was a lot better in this regard. I’d go something like 8 Land Druid and 4 Abjuration Wizard. Thunderstones and lightning, very TB is a feat that makes builds (Monk, Throwzerker, Moon Druid), while Alert gives almost every other build an additional turn in every situation (the suprise immunity is comparatively niche), which matters when combat lasts no more than 4 turns for anything that isn't the final boss. Could also just roll a Half Elf or Human. Subclass feature: Elemental Affinity: Having Charisma to damage is awesome. Gale also has the Hat of the Sharp Caster for the improved damage rolls, the Gloves of Belligerent Skies, the Watersparkers, the Coruscation Ring, and the Callous Dec 20, 2023 · Baldur’s Gate 3 Best Feats for Gale at Level 8. Karlach takes TB +1 ASI for 20 STR. Could also pick Dual Wielder feat and get one of the high level staves in there, but I prefer using the feat for something else. Nov 4, 2024 · Origin Feats. The ring that adds 2 damage to all and Phalar aluve shriek. Combat Cast and attribute add (+2 INT) as your feats. Wyll will get 1 point of Extra charisma from the Mirror of loss. Builds: I just equipped whatever that had the highest rarity. It's about getting bonuses and having extra spells from each staff at once. BG3's changes from tabletop just make a good feat even better. TLDR: For martial damage dealers, feats contribute too much to damage. If you want to do a crit build, its totally viable in bg3. Feats get unlocked at levels 4, 8, and 12 and since Gale is a powerful wizard, you will need to select the best ones. Id go feats almost every time. Gather your party and venture forth! Dual wielder allows you to dual wield staves. 182 subscribers in the GameGuidesGN community. Several of the key items in this build are available in Act 1, which makes this one of my most used Gale builds, if only because it’s so convenient. But with these feats, they'll be able to do so much more. Especially if you dont use save scamming, its like intended scamming the outcome in character by design. Gale is a Human Wizard who is one of the ten companions you can recruit in Baldur’s Gate 3. You lose one ASI or feat. Other casters like Wizard, Bard, Sorcerer, and especially Warlock would have better options in terms of feats and ranged attacks. A sub-reddit started to address the lack of builds for Skyrim. In bg3 it's only shocking grasp. Evocation Wizard is fun, because you can fireball, lightning bolt, ice storm, etc. Sorry for ranting but honestly seeking Honestly the best use of concentration in a lot of fights after level 6, was just to haste Karlack (berserker bard) and just let her revel in carnage as she went on a murder spree through all the mooks. You can mix any full caster class really. For instance, increasing Lae'zel's STR to 18, and DEX to 14 make her hit better and get hit less often. I almost always play 5e with the house rule where you get a feat at first level to spice things up. We would like to show you a description here but the site won’t allow us. Gather your party and venture forth! Off hand: Ketheric's Shield. Much thanks, BG3 is the third main game in the Baldur's Gate series. Counterspell is potentially the best spell in the entire game. Also funny seeing Ray of frost knock people prone a lot. Since he learns from scrolls, I should be learning spells that don't have scrolls lying around yet. Most battles, I don't use concentration spells with my Gale, so the BA dash to bolster the Lightning Charges is useful. It's also thematic since paladins are supposed to be tough. I don't think BG3 restricts you anyway if your hands are full The other benefits are quite nice, though: Yeah, ive always made gale into an abjuration wizard with a level of white dragon sorcerer for armor of agathys + spell sparker + boots of speed. If you only get 2 feats, go for Savage Attack and ASI+2. It's not about having more melee attacks with the staves. As for single target, grab Desinigrate for some good damage. Alert is the best honour mode feat for average players. 1st: Sorc 2nd-3rd: Warlock 4+ Sorcerer (Grab at least one level of Wizard at some point, learn ALL the spells!) Grab one level of Wizard and use the Ogre's circlet to prepare Wizard spells. That's where our 1 level dip in Wizard comes. There are other viable options, like War Caster, but I see Alert and Dual Wielding as a best for a three-feat caster who needs two ASIs to get to 20 in their casting stat. And, finally, Lucky. com My Gale is running his setup with Markoheskir + Spellsparkler (Dual Wielder feat) with Ne'er Misser and Psychic Spark and Artistry of War for all the free and upcast variations of MM. One feat for 2 proficiencies and expertise in charisma skills. Not to mention the fact that gear giving you advantage on constitution saving throws is plentiful in this game. The other feats are decent side grades but require foresight as to why you're choosing that option. You are proficient specifically in the saving throws of the two stats, not the stats themselves. If you’re not going honor mode, I’d go for full flavor. It gives +5 initiative and you cannot be surprised. War Caster provides an advantage on saving throws for Gale’s concentration But it depends on how you use the characters. BG3 is the third main game in the Baldur's Gate series. Moonrise potion to get strength to 20. gosunoob Best Feats for Gale BG3. Act 1 cloaks. Taking Gale to 20 Int will be a better payoff in almost any scenario. Wellcome maxed charisma! Level 9 - Sorcerer 5. Your final feat may be lucky, or whatever other flavourful feat you want. More or less just reminiscing about what I could do if it was in 3. You could go Paladin 3 / Sorc 9 and pick up the Paladin subclass features, some of which are really good. This is very beneficial. FYI, all characters can be respecced so there's not really a "Gale" build. The 2 weapon fighting style is much, much more important for dual wielding characters and you should aim to get that by taking 1 level of fighter or 2 levels of ranger. Best Feats for Gale BG3 . and for Spellcasters the increase in DC is negligible compared to feats to keep up concentration for longer. Its completely overrated by a lot of players who just copy/paste guides. Even the official DnD items have about a third of the depth that BG3 items do. As for shadowheart I'm not sure. gosunoob Best BG3 Wizard Feats. Some builds can get feats early tho, for example GWM / PAM (not included in BG3 yet) are feats you can take early on. Gather your party and venture forth! You need 10 levels of evocation wizard to add INT modifier to each missile. Gather your party and venture forth! Alert is one of the best feats, for most characters. Respect Gale to 16 INT, 16 DEX, decent CON, and dump rest. Giving her the Great Weapon Master feat instead skyrockets her damage numbers but at the cost of accuracy. However doesn't love you will be SHOCKED. Stats and Leveling. Dual wielder is not a very good feat for a dex based dual wielder. Idea is to use Quickened Spell to use a Spell as a Bonus Action first to ideally do big AOE damage or CC and then follow up with a hard hitting cantrip to clean up. TLDR; Game guides and news In bg3, much like 5e dnd, party roles are a bit of a trap. I've found it difficult to build clerics The best build for Gale is technically the best build for anyone since you can respec anyone into anything you want and there's no restrictions on sticking to their original archetype. Here is a trick make gale a transmutations wizards and use transmutation at level 6 give the stone to somebody else . Since there are numerous feats in BG3, it’s easier to get lost while selecting the ones for yourself. I played a divination wizard variant human with lucky feat in a DnD campaign with some friends and really enjoying to play my PnP character in BG3 almost the same way. Normally in 5e, and presumably also in BG3, players will take Resilient for Constitution or Wisdom since those are usually the most common and dire effects to resist (and Con is used for spellcasters' concentration). Another asi to get 20 int. Gather your party and venture forth! Lucky is a nice feat, but you should aim for 20 int first before taking that feat. Feat: Ability Score Increase: Charisma. I believe that taking 2 levels of paladin, and 10 levels in swords bard will get you the highest dpr (even though you could get 5% higher crit chance with 3 levels in champion fighter and another 5% with spell sniper). . Get the feat Dual Wielder and use two staves (staff x 2) at once. Gather your party and venture forth! Heavy armor. You will pretty much always go first with the feat, so enemies always have disadvantage on attacks against you until you take damage. And advantage doesn't stack. Take one asi feat to get 18 int and 16 con. This means that in BG3, even if you roll a 1 and have a 0 dex mod, you've got a 6 on initiative. Which you can do with +2 to your casting stat and that applies to all the skills, saves and checks you'll make with that stat. Alert is always nice for high initiative. It’s best used by classes that don’t get good ranged cantrips like Druid or Cleric. Furthermore, exactly because most builds can do everything a wizard can by investing only 1 or 2 levels, and because you don't really need more than 2 feats, there's a myriad of ways to build this. Gather your party and venture forth!. Dual wield to hold rhapsody or second staf. 8d6 is insane in a huge AoE. At 1d4 + 1, that means each missile is doing 7-10 guaranteed damage per cast. angjs mnbhrag jlhqox fcgs xjqz boe iysy zwepz xtldjea gmjqk jagm wyuwc boq hdg ducz