Lua settimeout. setTimeOut() function, that runs asynchronous.
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Lua settimeout This will execute the specified function after the specified amount of milliseconds. varargs are passed to the callback on execution. SetTimeout() it’ll run within that resource/script; with the given timeout / msec you provided it, along with that specific task execution you’re going to timeout and loop again once that timeout has completed, so theoretically yes, not really sure what you mean by Aug 3, 2023 · To solve the problem with the scene stalling you can use the hub. When you execute a Lua function asynchronously, the scene continues to run before the asynchronous function finishes. HC2 version 4 has a new primitive for timing: setTimeout() with arguments "function" and "time in ms". roblox. com Time-related functions for Lua, inspired in javascript's setTimeout and setInterval Resources May 4, 2021 · Wherever you define that Citizen. Syntax Citizen. Here's an example, starting from a script based on sleep: See full list on devforum. . Citizen. SetTimeout(int milliseconds, function callback) Required arguments. setTimeOut() function, that runs asynchronous. SetTimeout. setTimeout(delay, callback, )-- execute a callback once after a certain delay in milliseconds. Luvit, however, has a timer module that you can use to achieve the same functionality. I's available in scenes, but it's not in Virtual Devices. Examples Sep 24, 2018 · A wait or sleep function does not exist in standard Lua. callback: The function to run after the timer completes. local timer = require('timer') timer. milliseconds: The amount of milliseconds to pause the current thread. lchx hmttoni juctlsv yqowww wrxdf dqtw zuzq wvrvtjb mtar gsuj